A projection mapping.

By the way, the rectangles in the middle and right frames in the front wall seems shifted and out of place. But actually I did that on purpose to shift the view angle of those receding rectangles, just to see how things look (or confusing) if objects are drawn with different view perspectives on the same 2D surface, something I think should be fun to explore more.

In projection mapping, the projection of surface patterns are perspective warped. The effect is that it does not depend on the view point. Even the camera position did not changed when shooting the video,  but actually the rectangles are still perfect rectangles in place even someone view them from different angles or positions.

In this setting,  a single regular HD projector was used, and was placed at some distance from the front wall, with projector lens' axis making some angle with the front wall surface. 

The dimension of wall surfaces of the scene was measured and coded in the program, but the methods in the program are generic. Given a different set of surfaces with dimensions, it can do the projection mapping on other scenes also. And the graphics, of course, are also programmable and can display other graphic patterns.

The video has no sound or music background, which I think is better this way.

 
 

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